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 Why Sunwell Plateau sucks - Jun 5 - Mar 25:
Why Sunwell Plateau sucks - Jun 5 - Mar 25:

It isn't the encounters, they're pretty fun overall, and take a good deal of focus and communication. It isn't the loot, the loot is quite solid and gives a reason to continue grinding even though we know in less than a year we will have a full reset due to the upcoming expansion. It isn't the fact that it is one of the first "hard" raid zones since Naxx, despite only having 6 bosses (could you try a bit harder Blizzard? You had fucking 8 months). It isn't even the fact that you (Blizzard) allowed countless guilds to 'catch up' to those who worked their asses off reaching the top in BT (although I'm sure some are pissed about that, it's not the point). It isn't the badge loot that brings some random fuckface up to par gear with us who can wipe in heroics and Karazhan for 1 hour a night. It *is* the fact that you took 10 months after Illidan's death to create a raid zone to keep people's interest. It *is* the fact that the zone is based around composition less than skill. Don't have at least x for z class? Too bad. Have y of z class? Great, receive loot. Duely noted, it is rather fun and involving, and like I said, it isn't the fact that you gave nearly a year for other guilds to catch up on progress and gear. Tell me, please somehow explain to me the following: How can you expect a guild of friends, raiders or random asshats to enjoy doing the same content, weekly, for a fucking YEAR. How many guilds destroyed and diminished due to your lack of effort? I'm sure you track numbers, lots of numbers, that's how you make money right? Well tell me this, how many guilds that matters were fucking decimated by your lack of efforts? How many of those guilds had extremely hardcore and dedicated World of Warcraft players? How many of them absolutely loved the game and the company, only to be literally shit on? I hope you learn your fucking lesson, because while we did a pretty solid job of recouping from your shitty behavior, you completely tore down some of the greatest names of this game.

June 5th, 2007 - March 25, 2008

You expected us to wait around and enjoy the game for 10 months waiting for you to make enjoyable content? I know our guild had very little attendance lost (except shaman - R O F L) due to your incompitence, but there's intangibles when it comes to anything in real life. How many people lost faith in your ability to deliver? How many people were so bored and lazy because they've been running the same mind-thrashing content for close to a year? Old content is easy, move to new content and you're going to struggle if people slacked because it's so easy. It takes time to get back into the swing of things - that's obvious to us. These guilds who didn't sit around in BT and farm it for over half a year have a huge advantage over those who did - the game is still relatively new to them (compared to the others).

A shout out to Death and Taxes of Korgath/Shattered Hand. They pretty much paved the way for raiders to have a goal. Sure, they're not the only ones, there's tons of amazing, dedicated guilds out there, but how many have as many world/US firsts that actually gave us a drive to do what they were doing. I'm sure we'll hear from you guys in the future (from what it reads like) - enjoy your break. You guys are pretty much World of Warcraft legends.

There's my rant. We killed twins 2 or 3 weeks ago and its a stupid encounter. Of course its going to be a difficult fight for us, at most we had 3 shaman. We're still looking to add shaman, fucking shocker there. If you're a stellar player, contact us. Fuck, I don't even care if your gear is hardly better than Karazhan. If you think you're the god of all Warcraft players and/or shaman, I want to hear from you if you want to join a guild that enjoys playing with their friends and killing internet bad guys. What a stupid fucking class, there's your second mistake Blizzard - I hope you eat shit for this one. hay look i prassed chane heels lol u lived - that's the twins encounter. Best healer for absolutely every single job on the fight, save the warlock tank (and they could do that one too). Isn't that ridiculous to anyone else? We've spent very little time on M'uru thus far due to our tiny schedule, repeating twin kills with fucking 3 resto shaman and needing to retreat back to Year-Old Temple (that's Black Temple if you weren't so savvy to figure that out) to regear shamans (shocker, I know).

I hope you fucking learn from your mistakes, Blizzard. We're still here because we like each other and playing together, but you really fucked the pooch on this one. I hope for both our sakes you get a fucking clue in the future. Random below, very few, I lost a lot of my screenshots because FRAPs is horrible and a piece of shit.










Another reason Sunwell sucks


Another reason Sunwell is awesome



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Posted by Cladnin Saturday, May 24, 2008 (20:12:21)

 Three marks the spot
KTF Raid News and Updates

3 shaman
3 priest
3 rogue
3 mage
3 druid
3 paladin
3 hunter
2 lock
2 war

Something that gets me as of late, and I find very annoying is the strength in stacking raids. How very few guilds actually kill things now-a-days with make-shift raids. Heavy recruiting and class stacking is the thing of today, and actually raiding with people you've raided with for months is something of the past. Yea, of course we slightly changed our Brut/Kalec/BT raid for this fight, however we hardly needed to. Felmyst was at 1% when he took flight the final time, so even removing a dps and adding another protection warrior in dps gear, we would have killed it at the same point in the fight. I hate how heroism determines your raid strength. And Felmyst is a great example of how shaman and priest stacking can easily put you into the 'favored' group in terms of progression. How many guilds kill Felmyst with as few as 2-3 shaman and 3 priests? I'm sure the numbers are very slim.

It took us longer than normal, because we only have 3 priests in our guild. One of our priests has a reoccuring connection/game issue since patch 2.4, which disallowed our progression for many nights. Forced into BT or just waiting around in hopes that the connection will finally work is just sad times. I'm fine with 3 being the balance, but when you see guilds stacking 6-7 priests and 4-6 shaman, isn't something wrong with this picture? Skill has always pushed those willing to try harder forward, and this is a perfect example. The same way an undergeared mage applicant can come in and compete with our fully geared seasoned mages. It gives a great sense of accomplishment to do something others aren't doing, or can't do. No kill video, I'm too lazy.




Nothing else.
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Posted by Cladnin Friday, April 11, 2008 (05:25:53)

 "Tuned Perfectly"
SERVER SECOND BRUTALLUS AND KALECGOS!!!!1




I'll start this update by saying we've never had, and still to this day, have no qualms with anyone in TA. Understand that unless you talk shit, no one has a reason to think ill of you, and one would think its vice-versa - I think TA is a pretty cool bunch of folks for the most part. For some odd reason however, we apparently have made a name for ourselves somewhere in the depths of said guild, and that's fine, rivalries are cool and all. I won't go into detail and hurt anyone's feelings for having some sub-par performance (I needn't critique your wws publicly :)), but talk shit, you deserve it.






Hyyde, you boggle us. No one understands your apparent hate. Cheer up kid, this is a social, fun game. Bigrip/Bloody/whoeverthefuckyouare, you get to be a target because you fall into this category. 500 dps less than our mages with 1 extra heroism over us? Please. You're not tough shit, so don't talk shit. Mr. Ret paladin who thinks Brutallus is extremely hard and finely tuned, please, again. A 3046hp wipe on our first night, on our 5th attempt - yep, this boss is extremely hard. Brutallus is a loot vendor in my eyes, and its funny to hear otherwise. Seeing lower dps values of same classes, in same gear (by hundreds) makes me lol when I hear some of you talking shit; keep it to yourself, save yourself some dignity.



Enough of that retardation, we seriously don't care what you do, when you do it, or how you do it and still have no qualms with any of you (God only knows how you have for us), maybe Kinsawt would like to discuss your epicness. Congrats on your kills, to those cool people - the "others" shame your guild's name.

As I stated, 5th attempt on our first night, 3046hp wipe (for those not so informated, Brutallus has 10.5 million hp), with our dps warrior dying at 4% with reck/dw up because some healers have fat eyes, and a healer going linkdead at 6%. Certainly some time on PTR would have helped us out with Kalecgos, but small raid schedules evade that. I'd say Kalecgos is better tuned than Brutallus, although the mechanic of banish is just silly. I'll be posting our kill video of that later, 1 death for the lose. Cheer up emo kids, picture updates are back.


4 deaths, should have been way ahead of enrage, but a certain someone's blink stuck them behind a fire wall. 3 skill-o-isms (shaman). 2 warrior tanks. 0 warglaive sets (this a huge booster for some guilds). The fight lacks fine tuning if you ask me, in that generally fights take 3 tanks, and if you want to make a pure dps race, you need it to have 3 tanks that actually tank. Feral tanks alone are better than warriors, so you can easily gimp this boss by extreme raid stacking. Our build was average I would say, sticking more shaman, kicking both wars for a dru tanks and adding a dps for our feral dpsing and the other warrior booted would make him die a good 30 seconds before enrage. Not so finely tuned, but a decent boss I suppose - about as hard as Patchwerk.

Picture time:







Arcane boobs?










Someone is fat



??







Key to Kalcegos Strategy


Lucky!




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Posted by Cladnin Thursday, April 03, 2008 (18:35:47)

 Yum.
KTF Raid News and Updates
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Posted by Cladnin Sunday, September 09, 2007 (05:47:22)

 Four Nights a Week
KTF Raid News and Updates



2 shaman, no fear ward: Archimonde dead after 2 nights of pain and suffering
23 raiders, 1 shaman, 7 healers: Gurtogg dead past midnight (as KTF know, no boss dies for us after midnight)
26 dedicated raiders, able to pull off Reliquary through Council in just two days
Countless nights with 0 shadow priest, empty raid slots and 1 shaman at most

1 shadow priest
1 shaman (resto)
A night of fighting the authentication server (over an hour wasted to this)
Many attempts with sub-25 raiders, we have 26 keyed for Black Temple after losing our Enhancement shaman this last week
Illidan Stormrage: Slain, 12:17AM, August 6, 2007












This is a good one:


KTF vs Illidan Stormrage Video

Irate? Maybe a little. We played strong, but our 4 nights a week show weak. On calendar we look slow, but for a guild that was hardly top 100 when we killed Kael'thas, struggling with recruitment and boss kills through the beginning because we hardly raid 4 nights a week, we sure pulled through. Even this last week 5 guilds passed us up because they choose to raid 7 nights a week for progression (which is fine), but pushing on at our lowly schedule we still pulled off the final kill. We could have easily had this kill on Saturday, where we had reached phase 3 four to five times, but excitement overrules all levels of skill and play. Even before our win on Monday night, we had a 2% wipe that Illidan healed to 10% because despite strict instruction to focus on parasites, they weren't killed. It doesn't help that your main tank gets a 5 minute salvation at 5% and the tank warlock pulls hate at 2%. It's ok though, we pulled it off, despite filling my harddrive consistantly with fraps videos and such. Even on our win, my computer started to lag up at 5% (which you can see in the video as I drop to 10 fps - down from my normal 60), and at this point my harddrive has absolutely no space available, and stops recording. When I windowed out after the win, I'm greeted with "Disk available space: 0 bytes". This week we repeated our Illidan, as well as Archimonde with 1 shaman.

Good or bad, we can't really decide, coming in a day short on our kill made Goldbeard lose a bet with a friend from Flying Hellfish, that we would kill Illidan before them. The bet was made back when they had already killed Archimonde and we were barely having Teron and Anetheron down. Some argue it's best that Goldbeard lost his IRL gold and we killed the boss, but who knows which is a better outcome honestly! Many guilds took this last week as a chance to push their progression forward, and started raiding 7 nights a week to force the Illidan kill. Notwithstanding, we continued our 4 night schedule and only came out a few hours later than these same guilds :). Double or nothing? Gold has much faith:



This team of people is supremely dedicated, we farmed up ~150 hearts of darkness in a mere 2 days. For as awful as recruiting has been for Hellscream (we looked for 6 months for a shadow priest, never to find one capable of raiding end game content, the majority of our raid hardly remembers or knows what it's like to have a shadow priest in their group), and struggling with very low attendance numbers, despite high dedication, I can't help but smile as to how strong this guild is, has stayed (since EQ), and has become. Not once through all of TBC have we ever had more than 2 shaman, and even on our final week of finishing up Black Temple, we were stuck with 1 shaman, very skilled mind you, but 1 none the less. We've lost two shaman to the Alleria server over the last 6 months, one of the strongest backbone classes in the game currently, but that hasn't held us back too much either. TBC has been some of the best raiding I've ever experienced, and I have no one but my friends to thank for that. Reminiscing over this expansion is filled with some great times, despite the bad ones (like losing close friends).




KTF lives on either way. It's a long time coming, but we're going nowhere, so to speak. Our very low turn around rate makes for a wonderful environment full of friends, and it's the most enjoyable place to be, to be perfectly honest. I'd like to publicly welcome Vaerie, Ctrl (come back when life is worked out), Accadia (our only shaman) and Paksenarion to the guild; our only additions since TBC release. For those interested, please visit the new KTF History page and learn about our history.

KTF History Page

What more do I have to say really? There's not much to say. We've proved we're still strong, and we're here to stay. Raiding has been much fun, even with the downers. I know I said it back when we killed Kel'thuzad the for first time, but I couldn't ask for a better group of friends to play with. Watch the video, the whole thing. The very ending has some good stuff. This update took me a while. WWS is up to date and I wanted to get the history page and video up in time as well. Enjoy the pictures, video, wws and history page.














































Gay elves





l o l






9 healers + 0 sp + 1 sham = funtimes









<3






What a waste of peanut butter





















No mine





















Can't say I've ever seen that


EoE owns me Sad


RIP, friend.

(History and Video aren't live yet, check back in a few hours)
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Posted by Cladnin Wednesday, August 15, 2007 (21:20:10)

   

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